Give Up 2
Windows 8 tweakseffective curriculum ideas. In Give Up 2, you will be tormented by the big give up button that is permanently trying to tempt you. Many of the levels will just seem too hard. In each level you will have reach the exit door while avoiding guns, lasers, spikes, and more. The online flash game, Give Up 2 is all about moving on, plugging courageously forward through each increasing dangerous environment and all barriers. In the game, you should avoid hindrances such as lasers, spikes, invisible doors and missiles, and most importantly your arch enemy and greatest tormentor and enemy, an evil robot. This thread is archived. New comments cannot be posted and votes cannot be cast.
Restrictions | |
---|---|
First introduced | Alpha v1.0.15 (0.1.0) |
Gives an item to one or more players.
Syntax[edit]
- Java Edition
give <target> <item> [<count>]
- Bedrock Edition
give <player: target> <itemName: Item> [amount: int] [data: int] [components: json]
Arguments[edit]
JE: <targets>
: entity
BE: player: target
: CommandSelector<Player> Integrating ict into mathematicseffective curriculum ideas.
- Must be a player name, a target selector or a UUID[Java Edition only]. And the target selector must be of player type.
- Specifies the target(s) to give item(s) to.
JE: <item>
: item_stack
BE: itemName: Item
: CommandItem
- In Java Edition, it must be a item argument (does not accept item tags). In Bedrock Edition, it must be a item id or a block ID for which items exist.
- Specifies the item to give.
JE: <count>
: integer
BE: amount: int
: int
- Must be a 32-bit integer number. And it must be between 1 and 2147483647 (inclusive). In Bedrock Edition, it must be between 1 and 32767 (inclusive).
- Specifies the number of items to give. If not specified, defaults to
1
.
BE: data: int
: int
Give Up 2 Online
- Must be a 32-bit integer number. It must be between 0 and 32767 (inclusive).
- Specifies the item data value of the given item(s). Values that are invalid for the specified item id revert to 0. If not specified, defaults to 0.
BE: components: json
: Json::Value
- Must be a JSON Object.
- Specifies the item components of the given item(s). Like data tags but supports only
minecraft:can_place_on
,minecraft:can_destroy
,minecraft:item_lock
, andminecraft:keep_on_death
functions (see #Examples)
Result[edit]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Failed |
if <targets> or player: target fails to resolve to one or more online players | Failed | ||
On success | Gives the specified item(s) to the target(s) |
On success, summons the specified item(s) at the location(s) of the target(s). If <targets>
or player: target
resolves to multiple targets, each receives the specified number of items. If there is room in the player's inventory, or the player is in creative mode, the item entity summoned is 'fake', with its PickupDelay
tag set to 32767
and its Age
tag set to 5999
, which would normally make it impossible to pick up the item, and have it despawn within a tick. If the player's inventory is full and they are not in creative mode, the item entity's Owner
tag is set to the target and its PickupDelay
tag set to 0
so that it can be picked up only by that player until within 10 seconds of it despawning, at which time other players may pick it up.
Output[edit]
Command | Edition | Situation | Success Count | /execute store success .. | /execute store result .. |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | N/A |
On success | 1 | 1 | the number of targeted players | ||
Bedrock Edition | On fail | 0 | N/A | N/A | |
On success | the number of players who are given item(s) | N/A | N/A |
Examples[edit]
- To give the nearest player a diamond sword with Lore that says 'A legendary weapon':
/give @p minecraft:diamond_sword{display:{Lore:['A legendary weapon']}} 1
[Java Edition only]
- To give all players a potion that has the Night Vision effect:
/give @a potion{Potion:'minecraft:night_vision'} 1
[Java Edition only]/give @a potion 1 5
[Bedrock Edition only]
- To give a random player a Sharpness X diamond sword:
/give @r diamond_sword{Enchantments:[{id:'minecraft:sharpness',lvl:10}]} 1
[Java Edition only]
- To give the player executing the command a block of diamond that can be placed on dirt and can break quartz blocks, even in adventure mode.
/give @s minecraft:diamond_block{CanPlaceOn:['minecraft:dirt'],CanDestroy:['minecraft:quartz_block']} 1
[Java Edition only]/give @s diamond_block 1 0 {'minecraft:can_place_on':{'blocks':['dirt']},'minecraft:can_destroy':{'blocks':['quartz_block']}}
[Bedrock Edition only]
- To give all players a level 2 Wither Potion with Knockback X:
/give @a potion{Enchantments:[{id:'minecraft:knockback',lvl:10}],CustomPotionEffects:[{Id:20,Amplifier:1}]} 1
[Java Edition only]
- To give the nearest player a diamond sword that will not be dropped on death:
/give @p diamond_sword 1 0 {'keep_on_death': {}}
[Bedrock Edition only]
- To give all players a stick that cannot be dropped or crafted with:
/give @a stick 1 0 {'item_lock': {'mode': 'lock_in_inventory'}}
[Bedrock Edition only]
- To give a random player a wooden shovel that cannot be moved from its slot, dropped, or crafted with:
/give @r wooden_shovel 1 0 {'item_lock': {'mode': 'lock_in_slot'}}
[Bedrock Edition only]
History[edit]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.0.15 | (Alpha server 0.1.0) Added /give . | ||||
The /give command always gives exactly one of the specified item (by numeric ID) to the specified player. | |||||
? | (at or prior to Alpha server 0.1.2_01) Added count argument to /give . | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 4 | Added damage value argument to /give . | |||
1.3.1 | 12w16a | /give is now usable in singleplayer. | |||
1.5 | 13w04a | /give now accepts data value as the fourth argument. | |||
1.7.2 | 13w36a | Added dataTag argument to /give . | |||
1.8 | 14w32b | /give can no longer make 'illegal' stacks (such as 70 diamonds[verify] or 5 iron swords). | |||
Pocket Edition Alpha | |||||
0.16.0 | build 1 | Added /give . | |||
The functionality is almost equivalent to the Java 1.10 usage, except there is no support for data tags and the player target is optional in /give . |
See also[edit]
Give Up 2 Game
/summon
– summon any entity at any location