Give Up 2



Windows 8 tweakseffective curriculum ideas. In Give Up 2, you will be tormented by the big give up button that is permanently trying to tempt you. Many of the levels will just seem too hard. In each level you will have reach the exit door while avoiding guns, lasers, spikes, and more. The online flash game, Give Up 2 is all about moving on, plugging courageously forward through each increasing dangerous environment and all barriers. In the game, you should avoid hindrances such as lasers, spikes, invisible doors and missiles, and most importantly your arch enemy and greatest tormentor and enemy, an evil robot. This thread is archived. New comments cannot be posted and votes cannot be cast.

< Commands
Restrictions
First introduced

Alpha v1.0.15 (0.1.0)
PE Alpha 0.16.0 (PE Alpha 0.16.0 build 1)

Gives an item to one or more players.

Syntax[edit]

  • Java Edition
give <target> <item> [<count>]
  • Bedrock Edition
give <player: target> <itemName: Item> [amount: int] [data: int] [components: json]

Arguments[edit]

Give up 2 ending

JE: <targets>: entity
BE: player: target: CommandSelector<Player> Integrating ict into mathematicseffective curriculum ideas.

Give
Must be a player name, a target selector or a UUID‌[Java Edition only]. And the target selector must be of player type.
Specifies the target(s) to give item(s) to.

JE: <item>: item_stack
BE: itemName: Item: CommandItem

In Java Edition, it must be a item argument (does not accept item tags). In Bedrock Edition, it must be a item id or a block ID for which items exist.
Specifies the item to give.

JE: <count>: integer
BE: amount: int: int

Must be a 32-bit integer number. And it must be between 1 and 2147483647 (inclusive). In Bedrock Edition, it must be between 1 and 32767 (inclusive).
Specifies the number of items to give. If not specified, defaults to 1.
Give Up 2

BE: data: int: int

Give Up 2 Online

Must be a 32-bit integer number. It must be between 0 and 32767 (inclusive).
Specifies the item data value of the given item(s). Values that are invalid for the specified item id revert to 0. If not specified, defaults to 0.

BE: components: json: Json::Value

Must be a JSON Object.
Specifies the item components of the given item(s). Like data tags but supports only minecraft:can_place_on, minecraft:can_destroy, minecraft:item_lock, and minecraft:keep_on_death functions (see #Examples)

Result[edit]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
if <targets> or player: target fails to resolve to one or more online players Failed
On successGives the specified item(s) to the target(s)

On success, summons the specified item(s) at the location(s) of the target(s). If <targets> or player: target resolves to multiple targets, each receives the specified number of items. If there is room in the player's inventory, or the player is in creative mode, the item entity summoned is 'fake', with its PickupDelay tag set to 32767 and its Age tag set to 5999, which would normally make it impossible to pick up the item, and have it despawn within a tick. If the player's inventory is full and they are not in creative mode, the item entity's Owner tag is set to the target and its PickupDelay tag set to 0 so that it can be picked up only by that player until within 10 seconds of it despawning, at which time other players may pick it up.

Output[edit]

CommandEditionSituationSuccess Count/execute store success ../execute store result ..
anyJava EditionOn fail00N/A
On success11the number of targeted players
Bedrock EditionOn fail0N/AN/A
On successthe number of players who are given item(s)N/AN/A

Examples[edit]

  • To give the nearest player a diamond sword with Lore that says 'A legendary weapon':
    • /give @p minecraft:diamond_sword{display:{Lore:['A legendary weapon']}} 1[Java Edition only]
  • To give all players a potion that has the Night Vision effect:
    • /give @a potion{Potion:'minecraft:night_vision'} 1[Java Edition only]
    • /give @a potion 1 5[Bedrock Edition only]
  • To give a random player a Sharpness X diamond sword:
    • /give @r diamond_sword{Enchantments:[{id:'minecraft:sharpness',lvl:10}]} 1[Java Edition only]
  • To give the player executing the command a block of diamond that can be placed on dirt and can break quartz blocks, even in adventure mode.
    • /give @s minecraft:diamond_block{CanPlaceOn:['minecraft:dirt'],CanDestroy:['minecraft:quartz_block']} 1[Java Edition only]
    • /give @s diamond_block 1 0 {'minecraft:can_place_on':{'blocks':['dirt']},'minecraft:can_destroy':{'blocks':['quartz_block']}} [Bedrock Edition only]
  • To give all players a level 2 Wither Potion with Knockback X:
    • /give @a potion{Enchantments:[{id:'minecraft:knockback',lvl:10}],CustomPotionEffects:[{Id:20,Amplifier:1}]} 1[Java Edition only]
  • To give the nearest player a diamond sword that will not be dropped on death:
    • /give @p diamond_sword 1 0 {'keep_on_death': {}}[Bedrock Edition only]
  • To give all players a stick that cannot be dropped or crafted with:
    • /give @a stick 1 0 {'item_lock': {'mode': 'lock_in_inventory'}}[Bedrock Edition only]
  • To give a random player a wooden shovel that cannot be moved from its slot, dropped, or crafted with:
    • /give @r wooden_shovel 1 0 {'item_lock': {'mode': 'lock_in_slot'}}[Bedrock Edition only]
Give up 2 free

History[edit]

Give
Java Edition Alpha
v1.0.15(Alpha server 0.1.0) Added /give.
The /givecommand always gives exactly one of the specified item (by numeric ID) to the specified player.
?(at or prior to Alpha server 0.1.2_01) Added count argument to /give.
Java Edition
1.0.0Beta 1.9 Prerelease 4Added damage value argument to /give.
1.3.112w16a/give is now usable in singleplayer.
1.513w04a/give now accepts data value as the fourth argument.
1.7.213w36aAdded dataTag argument to /give.
1.814w32b/give can no longer make 'illegal' stacks (such as 70 diamonds[verify] or 5 iron swords).
Pocket Edition Alpha
0.16.0build 1Added /give.
The functionality is almost equivalent to the Java 1.10 usage, except there is no support for data tags and the player target is optional in /give.

See also[edit]

Give Up 2 Game

  • /summon – summon any entity at any location

References[edit]


Deep sleepclout games.

Retrieved from 'https://minecraft.gamepedia.com/Commands/give?oldid=1814579'